![]() ![]() The player does so through their choices as sovereign of their nation, and through the spending of resources available to them: Prestige, Stability, Gold (Ducats), Manpower, Legitimacy for Monarchies, Republican Tradition for Republics, Devotion for Theocracies, Horde Unity for Hordes and Monarch Power (Administrative, Diplomatic, Military). The gameplay requires the player to lead a nation by finding a balance of military, diplomacy and economy. Each of these provinces contribute to their country either positively or negatively, as provinces can both provide resources to a nation and serve as a point of unrest and rebellion. The game itself is an interactive map of Earth divided into the provinces that compose nations. ![]() The game has been formed to begin historically, with real events occurring in real time.
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